



Fences 4 Automatically organize your desktop apps, files, and folders on Windows 10 and 11. Start11 Customize the Start Menu and Taskbar in Windows 10/11. Interesting would be as well a construction for t3 mass fabs with 6 e storages and 6 mass sotrages arround which are connected to t3 pgens and Navigation Software Object Desktop Your complete Windows customization suite. And factories in the corners of mass storrages instead of t2 mass fabs. Wouldd be funny to see in future t3 radar template with t3 radar 4 e storages arround and 4 pegens arround the storages 3x3 cube. So you could built the usual storage built arround the mexes and connect to 2 storages a factory in the corner which gets adjacency again. But isnt a storage next to a production as well useful especially if it is connected directly to a pgen or mex.Ī nice suggestion would be to add adjacency to reduce cost for It is more or less understandable that production units give adjacency for production. For example t3 mass fabs have only adjacency if they are switched on. It would be a nice decision to provide a dependent positive and negative adjacency for storages. however, that's not the best thing, since the advantage is rather small (max 0.25mass/s per adjacent fac), and current meta focuses of rushing things like exps where the extra mass income is worth more than extra units. Likewise, quantum gateways have lower adjacency bonuses but also drain more mass so it kinda evens out.Īlso there are some exceptions to the rules in the wiki, like the t3 mass fab having some strange numbers for everything thats not a factoryĬurrently, it is correct that the most efficient thing is to have all facs adjacent to t3 mexes. Having it build cheaper units is only relevant due to roll-off time - if you build mantis, interestingly the fac drains the same amount as if you build bricks, so the difference in mass rate is the same. The thing to balance (ha-ha) here is the discount per unit vs the mass rate that having a mass storage instead of a factory would give. however its only worth it for convenience (roll of time, ect), on paper engies are better. While it would be great if they did, a feature of engy mod is that you can kinda emulate that by building support factories next to mexes. Engies getting a discount does not hurt the actual saving of the factory - it will always save 12.5% mass on every unit it builds when next to a t3 mex.
